UX Researcher · VR Developer · UX Designer · AI Designer
This VR-AI simulation drops learners into a fully-immersive, three day poster conference. Trained AI characters simulate real-time interactions as learners complete tasks, building communication skills through real-time dialogue. Currently used in graduate training and education at Iowa State University.
Effective research communication skills are difficult to develop as they are developed primarily through socialization, opportunities which many graduate students lack. How can we give all students equal and early access to these opportunities? Could emerging technologies help?
We created a fully immersive VR simulation where trained AI characters act as members of a research community. Across three “conference days”, learners learn the key goals and values that shape the “why” behind effective communication, and practice it in real-time. Check out the video below:
What is the “why” behind effective research communication? To understand this, we gathered design requirements from Subject Matter Experts (SMEs):
To ensure that the simulation was pedagogically sound, I triangulated interview insights (what to learn), educational theory (how it is learned) and technological affordances (how tech can support learning). Using these foundations, I created:
Our challenge was to train the AI characters to speak, act, and behave believably like a member the research community. Using the design guidelines, we:
📈 Key output: All AI characters met key pedagogical requirements. It also outperformed the default GPT on key benchmarks of helpfulness, honesty, harmlessness. Publication forthcoming.
The next challenge was to create an authentic learning context in a VR environment. Using the design guidelines, I:
📈 Key output: Finalized the simulation’s concept, storyline, learning tasks, and interaction design, including dialogue, user flow, and navigation mechanics. These elements became the foundation for subsequent development.
To ensure pedagogical viability of the simulation, I led a fidelity and usability study with 20 faculty and graduate students:
📈 Key output: Findings showed that the simulation approximated the real experience, with overall high fidelity and usability. However, social fidelity was found to be low — users reported that some interactions were unnatural, decreasing user trust and presence. Research insights led to:
Conducting usability sessions
Testing feature iterations
Programming mishap! Sometimes our codes don’t quite go as planned!
The simulation was deployed in a graduate research writing course with 15 students. The goal was to evaluate whether the experience helped learners internalize the why behind effective communication and transfer those concepts into their writing:
📈 Key output: Findings show statistical improvement in 5 out of 6 key concepts. 100% of learners saw writing improvement, 64% of writing revisions were motivated by simulation learning, and 87% said they’d use this tool if readily available.
This work demonstrated that AI conversations, embedded in a VR environment, can effectively simulate real social interactions, making it great for situated learning. This work’s success led to: